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Add-on: Voxel Heat Diffuse Skinning

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meshonline writes:

Two months ago, I needed another 3d character for our educational product, so I quickly generated a character within 'MakeHuman', when I tried to bind the character to the armature in Blender, the result frustrated me - The hair broke into pieces, the eyes were drifting in the sky, and there were holes in the body.

If the character is watertight, Blender's built-in automatic armature deform will work very well, but artists work in their own way, they create various character components, then group them together, this is artists' most natural workflow.

I used to subscribe Maya LT from Stream platform several years ago, Maya LT has an amazing feature - 'Geodesic Voxel Binding', it can deal with non-watertight character, why not add the feature to Blender?

My goal is to achieve better result and better skinning solution, not a simple copy from May LT.

When the product was born, I was so proud of the add-on, it uses unique ray tracing technology to build voxel grid, which is super robust and accurate, and the add-on combines Blender's built-in heat map diffuse skinning tool and the voxel heat diffuse skinning tool to deal with all skinning issues, I can always get perfect results.

It's a milestone, Blender has the world's best armature deform portfolio today.

That's the story of this add-on.

Have a nice day.

About the Author

Mingfen Wang

Indie developer.

8 Comments

  1. Wow, it always really nice to see such powerfull tools that actually adds to Blender's functionality!
    Thank you for your effort!

  2. I use Auto-Rig Pro for rigging. Have you tried Voxel Heat Diffuse Skinning with this addon? Is it compatible? Thanks.

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