It looks like you're using an ad blocker! I really need the income to keep this site running.
If you enjoy BlenderNation and you think it’s a valuable resource to the Blender community, please take a moment to read how you can support BlenderNation.

Dealing with Mesh Artifacts in Subdivision Modeling

1

Johnson Martin writes:

If you’ve ever tried to model a car or any other shiny object, you know how hard it is to get perfect reflections outside of using CAD programs. It’s tedious and virtually impossible to get 100% right.

With that in mind, I thought I’d talk about modeling specifically for these types of surfaces and the best ways to make it as painless as possible. Regularly used subdivision modeling methods rarely have the level of precision needed to make these kinds of surfaces, so I’ll be covering how “hack” sub-d modeling to best apply A-class surfacing ideals to the practical methods of subdivision modeling.ideals to the practical methods of subdivision modeling.

About Author

Johnson Martin

I'm Johnson, 3d artist and writer. I'm currently a student, exploring the world of creative arts and a part time 3d Artist at Martin Media. I run Topology Guides, a blog that gives tips and tricks for 3d modelers. l also write for BlenderNation and occasionally, the Sketchfab blog.

1 Comment

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.