Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Dealing with Mesh Artifacts in Subdivision Modeling

1

Johnson Martin writes:

If you’ve ever tried to model a car or any other shiny object, you know how hard it is to get perfect reflections outside of using CAD programs. It’s tedious and virtually impossible to get 100% right.

With that in mind, I thought I’d talk about modeling specifically for these types of surfaces and the best ways to make it as painless as possible. Regularly used subdivision modeling methods rarely have the level of precision needed to make these kinds of surfaces, so I’ll be covering how “hack” sub-d modeling to best apply A-class surfacing ideals to the practical methods of subdivision modeling.ideals to the practical methods of subdivision modeling.

About the Author

Johnson Martin

Hi, I'm Johnson. . I run Topology Guides, a blog about tips and tricks for 3d modelers. I'm also a primary contributor to the Digital Life 3D project creating virtual animals for use in science and education.

1 Comment

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement