BlackhartFilms writes:
This shader is the culmination of months of working with Blender, playing with materials in Cycles, trying out other rendering solutions like Renderman, and taking the best elements of what I’ve learned and combining it into a single Uber-Shader. The benefit of an Uber-Shader of course being that it simplifies your Blender workflow, giving you a single set of controls to get the objects in your scene to look exactly as you want them, which you can re-use in all your projects instead of having to constantly recreate the same node-trees over and over. Since the release of this product, I’ve used this setup in every single one of my projects.
My solution takes things one step further, providing controls which are intuitive and should be very familiar to anyone with experience in the industry standard PBR Metal/Roughness workflow, such as can be found in Unreal Engine or Unity 5. My solution is specifically aimed towards letting Blender users take advantage of these intuitive controls which the game industry has been enjoying, and allows you to work with texture maps generated from dedicated material design software, such as Substance, 3D Coat, or Quixel. Any software that can output base colour, roughness, metallness, and height maps will work with this solution. This setup combines dielectric, metallic, and refractive shading into a single shader- something no other solution I’ve come across has done.
Link
- Blender Market: PBR Uber-Shader - $7.50
2 Comments
Excellent! And a well presented video! I think people would sell much more stuff on Blender Market if they presented their products in such a professional way you did.
Thanks so much! I'm hoping to get more into tutorials, walkthroughs, and demonstrations for Blender3d since I come from a film background anyway.
As a note, in fact the demo video for the product is from it's launch back in February; the workflow is still totally applicable, but if you look at the product page you'll see that there's been several major updates and features added including improved shading, new controls, inputs, and a new emulated glass refraction shader.