Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Denoising Cycles Renders

5

HJ Hornbeck takes a deep look at noisy rendering and proposes a filtering approach that you can apply to your Cycles renders.

Hey, BlenderNation! After a bit of a hiatus, I'm back with something new to help everyone out. I reinvented a noise removal technique pioneered by Sebastian “bashi” Röthlisberger, but I went a bit further in breaking down how it works and simplifying it to speed it up. As usual, I've broken things down into a long-winded theory post and a short practicality post which shares a couple .blend files and the general layout.

I hope it's useful to someone, especially the animators out there.

5 Comments

  1. This is the type of node that should come implemented by default in Blender, some kinda of library/template...
    Very useful, thanks :D

  2. I just tried saving this node setup from within the blend file by using the "NGR" node group in/out addon by Luca Rood.

    I just tried it so but it seems broken in the latest version of Blender. It is extremely useful, it saves out the node group as python which removes all the house keeping of organizing blend files that need to be appended/linked. I highly recommend looking into it. Once it's imported a single time just make sure it has a "F" fake user and save in your default startup file for use on every project.

  3. Why options like this for noise reduction isnt build in functions / presets in compositor? Once again we have the same problem. Blender is capable of great things, but only few know how to make them actually happen as we dont have presets for things like this...

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×