Denoising Cycles Renders

Hey, BlenderNation! After a bit of a hiatus, I’m back with something new to help everyone out. I reinvented a noise removal technique pioneered by Sebastian “bashi” Röthlisberger, but I went a bit further in breaking down how it works and simplifying it to speed it up. As usual, I’ve broken things down into a long-winded theory post and a short practicality post which shares a couple .blend files and the general layout.

I hope it’s useful to someone, especially the animators out there.

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