HJ Hornbeck takes a deep look at noisy rendering and proposes a filtering approach that you can apply to your Cycles renders.
Hey, BlenderNation! After a bit of a hiatus, I'm back with something new to help everyone out. I reinvented a noise removal technique pioneered by Sebastian “bashi” Röthlisberger, but I went a bit further in breaking down how it works and simplifying it to speed it up. As usual, I've broken things down into a long-winded theory post and a short practicality post which shares a couple .blend files and the general layout.
I hope it's useful to someone, especially the animators out there.
5 Comments
'''I hope it's useful to someone'''...to a lot
This is the type of node that should come implemented by default in Blender, some kinda of library/template...
Very useful, thanks :D
Why is Cycles so noisy? Would there be a practical use for this? Are the Blender guys working on standard rendering with less noise?
I just tried saving this node setup from within the blend file by using the "NGR" node group in/out addon by Luca Rood.
I just tried it so but it seems broken in the latest version of Blender. It is extremely useful, it saves out the node group as python which removes all the house keeping of organizing blend files that need to be appended/linked. I highly recommend looking into it. Once it's imported a single time just make sure it has a "F" fake user and save in your default startup file for use on every project.
Why options like this for noise reduction isnt build in functions / presets in compositor? Once again we have the same problem. Blender is capable of great things, but only few know how to make them actually happen as we dont have presets for things like this...