Junya C. Motomura: Behind the Scenes of Guilty Gear Xrd

An artist from Arc System Works explains how his team developed the striking anime-styled 3D in Guilty Gear Xrd. In this talk, Motomura explains why his team chose to use 3D models in a traditionally 2D hand-drawn series, how his team shunned mathematical accuracy to create perfectly consistent cel shading on complex 3D characters, and reveals some innovative techniques used to create, for example, scalable textures and convincing anime-style smoke.

Advertisement