Lego Dark Knight 12 By Community Reporter on July 25, 2015 By Veer Chidar.Completely created in blender..!! rendered in cycles..!!
great lighting. is the bat symbol part of the environment map background or is it a mesh/textured plane?
Thanks.. i used mesh with hair particle system...to create bat sign with that ripped off effect..!!
That's a really resourceful way to create those rays! If you could get two or three screenshots of your arrangement, I'd like to see to get a better handle on it.
But it looks great (although I'm not personally too big a fan of the Lego character phenomenon.)
Thanks! i hope it helps..
Thanks! hope this helps..
The screenshots definitely explain things. 'Preciate it!
Just the fact that you could visualize that abstract visual in the first place is an achievement, and then that cool technique you used just makes it cooler. (Although I suppose the Bat Signal could glow rather than be be dark, but that's okay.)
I learned character modeling (and Freestyle) primarily through trying to build the old Bruce Timm-style characters (because their sharp, angular design made them much easier than more sophisticated models), so it's cool to see different Batman models.
Here are most of my character models. Back in early 2012, Batman took me a few months to do. I got better and better with Blender - God bless all the wonderful people in the community! - and now I can do one of these guys in one full day.
oh thats really nice work... both freestyle and cycles renders..
if you like you can see my other work at http://www.facebook.com/veer3DArts
Ha ha: You're way beyond my level! It's cool to see another SNES fan, too!
This. Is. EPIC!
Very realistic, despite the heavy stylization of the character! Strong effect!