Just like in the compositor, you can now Ctrl+Shift+Click a node to view it! A temporary emission shader is created so that there’s no shading on the object – the clicked node is connected to this shader and then to the output. If a shader is clicked, this emission node is skipped and the clicked node is connected straight to the output.
Greg Zaal writes:
I've secretly been working on a whole bucketful of features for my Node Wrangler addon
I’ve made a page specifically for this addon which I’ll continue to update it as I add more features. Here’s a summary of the features as they stand right now:
- Viewer node for Cycles materials (Ctrl+Shift+Click)
- Delete unused nodes (Alt+X)
- UV Layer nodes – add an attribute node from a list of available UV maps with the name field already filled in (Shift+A > Input > UV Maps > [map name])
- Switch the type of one or more nodes to a related type, like a different shader (Alt+S), keeping inputs and outputs connected
- Swap the output connections of two nodes (Alt+Shift+S)
- Reset the compositor backdrop image zoom and position (Z)
- Frame the selected nodes (Shift+P)
- Reload the images of all the image nodes in the current tree (Alt+R)
- Quickly jump to the Image Editor and view the image of the selected node. Works for textures, movie clips, environment images, render layers, viewer nodes and masks.
- Automatically arrange the selected nodes (or all of them) in a non-overlapping linear layout (Q)
The todo list is public on GitHub, as is the changelog which is updated automatically as I commit changes and new features.
Links
14 Comments
Fantastic !
this is the best thing of the year, absolutly stunning and really useful to master materials node.
Thank you.
Awesome! I really hope that this add-on will be part of the future releases of Blender... and activated by default.
"Viewer node for Cycles materials (Ctrl+Shift+Click)"
YES!!!! Thank you!
Thank you, Greg!
What an amazing feature, great work and thanks for sharing!
+1 for including this by default in Blender.
what took you so long? :) was waiting for this feature for ages! :) thx Greg, can't wait to try it out.
This sounds great! Will try it out! Thanks for your development, Greg!
very helpful, very nice!
thx
great addition to Blender's toolkit.
Thanks!
Hmm, hotkeys not working on my Mac. I've tried alt-s and alt-shft-s. :(
This is fantastic Greg!
You are really hitting the spot with your addons. They are works of someone who truly knows what Blender is missing.
I just don't work anymore without the Auto Tile Size addon.. and now I have a viewer node in materials?!
Again.. you really know what you're doing!
Very good!
awesome
Hey, i have the same problem: hotkeys don't work on mac. RMB and drag does not work. How can we make it working on mac?