Node Wrangler 2.0

Greg Zaal writes:

I’ve secretly been working on a whole bucketful of features for my Node Wrangler addon

I’ve made a page specifically for this addon which I’ll continue to update it as I add more features. Here’s a summary of the features as they stand right now:

  • Viewer node for Cycles materials (Ctrl+Shift+Click)
  • Delete unused nodes (Alt+X)
  • UV Layer nodes – add an attribute node from a list of available UV maps with the name field already filled in (Shift+A > Input > UV Maps > [map name])
  • Switch the type of one or more nodes to a related type, like a different shader (Alt+S), keeping inputs and outputs connected
  • Swap the output connections of two nodes (Alt+Shift+S)
  • Reset the compositor backdrop image zoom and position (Z)
  • Frame the selected nodes (Shift+P)
  • Reload the images of all the image nodes in the current tree (Alt+R)
  • Quickly jump to the Image Editor and view the image of the selected node. Works for textures, movie clips, environment images, render layers, viewer nodes and masks.
  • Automatically arrange the selected nodes (or all of them) in a non-overlapping linear layout (Q)

The todo list is public on GitHub, as is the changelog which is updated automatically as I commit changes and new features.

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