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Ton Roosendaal writes:
Hi all,
Here's notes from today's meeting in irc.freenode.net #blendercoders
1) Blender 2.67 status
- Tamito Kajiyama: migration of FreeStyle went smooth, all bugs that were reported have been handled. Next is getting all the docs in wiki and a nice release log page. Yes, we want more demo files!
- Sergey Sharybin fixed the issue in Motion Tracking as mentioned in last week's minutes, where reconstruction was not always giving same results.
- Brecht van Lommel is still fixing SSS, working on better fall-off function now.
- Stuart Broadfoot worked on hair minimum pixel size, should go to svn soon.
- Lukas Toenne: nodes have a new Add menu and associated panels in the toolbar now, to better control ordering, make it use proper operators and allow nice features in future.
- Ton Roosendaal will add Blender Internal 3d viewport preview in svn, but hidden behind the debug menu.
- Campbell Barton is working on debug-color visualization for 3D print toolbox still.
- If all goes fine, next week meeting we can move to the final pre-release stage, make testbuild or release candidate!
2) Other projects
- GSoC starts in 8 days.
- NumPy could be included in Blender as module now. Sergey coordinates with the other platform maintainers.
Laters,
-Ton-
12 Comments
Thanks soooo much for NumPy!!!!! :)
Including Numpy will save me hours of work compiling and linking it into every Blender distribution, every time a new version comes in.
It will save people who use my scripts, which rely on Numpy, a tremendous amount of confusion and setup time.
It will encourage people to write faster, better scripts for Blender.
Thank you, thank you, thank you!
I really hope this can happen soon. I too have lost many days of my life trying to compile / link numpy for different Blender versions, machines and OSes. Thanks guys...
**holds breath**
Sounds good! Could this be of help in dealing with Blender Python API restriction of being unable to store dictionaries or lists of strings within Blend files?
Ton Roosendal will add Blender Internal 3d viewport preview in svn, but hidden behind the debug menu.
Is this like the Ctrl+P thingy on 2.4x?
Maybe somewhat - it borrows from rendered preview from Cycles and it seems to be extremely fast - not sure if this is GPU accelerated.
It is more like the preview render in cycles in terms of how it functions.
I didn't get it from the description either...
That would be awesome !
I use BI and I often miss that realtime preview in the viewport, to get a feeling of the shapes in (almost) final quality rendering.
I think This option after release 2.5x remove but Ton will create
for new interface .
in cycle render can see preview but it's for cycles
1.set render Cycles render
2.set viewport shading to rendering
Not:
material that create for object most create in Cycle mode
for more info go to
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles
I hope being in the debug will be temporary. I use cycles more, but BI is still useful and I've been missing the viewport preview.
Right on boys and girls , and many thanks to all ,who put in two cents worth of idea and time into this magnificent ,powerful tool .
Yes!
I too am very happy about NumPy. I was helping a friend of mine code up a tool, and we ended up needing to find the roots of a cubic equation.