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Blender 4.2 + 3.6 LTS Updates

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The long-term support versions of 4.2 and 3.6 (the last supported long-term 3.x) received an update today.

While the 3.6 update only contained 6 updates, focused mainly on import/export (STL/PLY and Collada) and rendering, the 4.2 update was more massive with 140 fixes, enhancements, and bug resolutions across various features and functionalities in Blender 4.2. Highlights include:

  1. Build and Installation: Added missing ROCm installation steps and resolved issues related to legacy add-ons and extensions during installation and updates.
  2. Animation and Geometry Nodes: Fixes for crashes related to specific node operations, issues with 'spline tentacle' generation in Rigify, and problems with Geometry Nodes, such as crashes and incorrect outputs.
  3. User Interface and Usability: Addressed multiple UI inconsistencies, crashes, and regressions, including problems with the 3D viewport, VSE (Video Sequence Editor), graph editor, and text input/rendering issues.
  4. Rendering and Materials: Fixed rendering issues, including NaN pixels in Cycles passes, incorrect shadow linking, and problems with EEVEE materials and Cryptomatte passes.
  5. Add-ons and Extensions: Enhanced add-on and extension management, including resolving issues with filters, installation errors, and dependencies.
  6. File Import/Export: Resolved crashes and bugs in file import/export processes, including Collada, Alembic, and STL formats.
  7. Performance and Stability: Numerous crash fixes related to different operations, including Wayland, viewport tools, sculpting, and compositor node operations.
  8. Miscellaneous: Addressed memory leaks, improved snap symbols, and fixed various other small bugs affecting specific workflows.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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