New Official Blender Developers Chat

The Blender Foundation just opened an official chat server for developers on chat.blender.org.
The chat runs on Element, the open source and encrypted chat server that works with the Matrix protocol. This ensures a high degree of privacy – although the chat does require users to log in with their Blender ID to view channel activity.
Some channels go beyond development; for example there are channels for Blender Teachers and Flamenco too.
One thing to note is that chat retention is set to 30 days. Anything older than that will be lost. This makes sense as chat media focus on the real-time aspect of communities, but not on any kind of knowledge retention. Any conversation or documentation that requires longer-term availability should happen on the developers forum.

“One thing to note is that chat retention is set to 30 days”…
Sigh… Everything is throw-away these days.
—
Letter to the Blender Foundation
Dear Blender Foundation Team,
My name is Jesús, and I’m writing to you from Mexico City with deep respect and admiration for the work you’ve done with Blender.
I would like to share with you an idea that, with the support of artificial intelligence, could mark a major step forward in how we interact with Blender and create 3D animation. My proposal is to develop a new feature or a companion mobile application for Blender that allows motion capture using only a smartphone (Android or iPhone)—without the need for expensive suits, multiple cameras, or enclosed studio spaces.
Key features of this idea:
Direct integration with Blender via QR code to link the smartphone as a motion capture camera.
AI-based detection of full-body movement, face, hands, and physical objects in real time.
Option to generate printable PDF files with QR codes that let users attach physical items (such as props or tools) and bring them into the animation environment.
Full freedom of movement in any space—no special setup required.
Free app for both Android and iOS, built to democratize 3D animation and modeling globally.
This idea is meant not only to improve the workflow for digital artists, animators, and indie developers but also to empower a new generation of creators around the world who don’t have access to professional studios or expensive equipment.
I truly believe that Blender, by embracing this vision, can further lead the way in making creative tools more accessible and powerful for the future. With your incredible talent, passion, and commitment to open-source development, I know this could become a reality.
Thank you for your time and for everything you do for the global creative community. I look forward to the possibility of seeing this idea brought to life.
With respect and admiration,
Jesús
Mexico City