Tom Walks likes to tease us. Here's his latest experiment.
Tom writes:
Vehicle concept for what could be a new animation. Rendered internally + a good help from Gimp
Done in Blender 2.64, a little help from Arbaro (Tree generator used to create palm trees), and Gimp. Render : Blender internal.
An other concept for, maybe, an animation to come.
15 Comments
Reminds me of something I can't quite put my lightsaber on.
I'd bet my midichlorians it'll come to you after your first episode of thinking about it.
Also, wipeout
yup wipeout was what jumped to my mind. pretty sweet. looking forward to seeing the rest.
Star Wars meets Crysis? :)
So very beautiful , Can I put some of my ad on those bridges ?
Nice !
I bet you use speed vector for motionblur in compositing because is a bit strobing when we go fast.
But really good job ! Specialy for the second scene.
Looks like it could be a fun racing game. Very shiny.
Extremely shiny. I likes the jet-engine effects, motion blur (feels like Im going really fast), and reflections of all the jungle foliage on the racetrack.
I see this, and I think, "F-Zero!" :D
I see the Star Wars podracers, too, but that track says "F-Zero" all day. (Man, this makes me want an HD "F-Zero" game for Wii U even more now. lol)
It makes me very happy that the quality of work produced with blender becomes better and better :) Well done!
Rendered in Blender internal...
Blender's fastest renderer.
I wish the developers didn't discontinued this in replacement for Cycles.
Yeah, personally, I'd rather have both.
Goddamn.... that would make a rather nice BGE game!