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Tutorial: Create a Photorealistic Fruit Splash



Andrew Price shows you how to achieve this cool splash effect.

Andrew writes:

I've always loved the way splashes look in photos, so I decided to recreate the effect using Blender and the Cycles rendering engine.

In this tutorial I show you how to model and texture an orange, bake slow motion fluid and render realistic water.

Hope you like it :)



  1. That looks lovely ,Hey Andrew , I don't like to sound like a hardware geek but , what kind of system would you recommend so experimenting lights , textures and fluids would be fast and fun ? Thank you .

    • Hi, I'm not Andrew, but wouldn't it be obvious to use the newest and fastest hardware available?

      The only thing you have to keep in mind is that Cycles realtime preview works with NVIDIA cards only (CUDA technology).

      • Your answer is obvious, but poor business practice. I would like to see Andrew's reply to M Pinarci. For my situation, needing advertising still-images like the fruit shown, I'm trying to figure out how close I can come to AP's results with the equipment I already have. I am profitable-- money I keep-- only if I do *not* buy better equipment for as long as possible. ;o)


      • I'd point out that even if you HAVE a recent Nvidia card (as I do), it's still no guarantee of Cycles using it. I've put in many hours of fiddling trying to get it working, and I'm sure I will eventually. Just don't go buying an expensive Nvidia card with the expectation of it working, that's all.

    • For purely fluid sims, I'd recommend as much RAM as possible. I have 16gigs but just get as much as you feel you need. For rendering with GPU, again get one with most RAM. To render this scene I had to resort to CPU rendering as my GPU couldn't handle it.

  2. As soon as I looked at the picture before scrolling down to the text I assumed this was an Andrew Price tutorial - Looks like a great tut!

  3. woooha...fantastic picture in an amazing quality, like almost every render you far as i see them ^^

  4. chromemonkey on

    Does this mean that photorealistic animations of fruit dropped in water can't be shown in a demo reel?

      • chromemonkey on

        Well, I'll get right on redoing my piece of fruit in water so it doesn't look so much like this particular piece of fruit in water. Not really sure what the precise criteria would be to make it look "different enough" to the casual viewer though. I will assume for the moment that black backgrounds and specific brightness levels for specularity are forbidden by fair-use copyright restrictions.

  5. Anthony Pilon on

    Quite a nice result. My only complaint would be that the fruit skin looks too diffuse, real citrus has a small amount of SSS and hard specularity. But it's still a great result for a 50-min tutorial.

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