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Turning an HDRi Image Into a 3D Environment in Blender

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If you want to avoid having a 'floating' environment like you'd get by using an HDRi, you can just map it onto an object that matches the space. Tomi Viitanen shows us how to apply this technique and how to tweak it for both interior and exterior environments.

In this tutorial I'll go through how to add hdri background and how you can easily project your interior or exterior environment texture to geometry and use it as a real 3D environment and build your 3D scene around that.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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