If you want to avoid having a 'floating' environment like you'd get by using an HDRi, you can just map it onto an object that matches the space. Tomi Viitanen shows us how to apply this technique and how to tweak it for both interior and exterior environments.
In this tutorial I'll go through how to add hdri background and how you can easily project your interior or exterior environment texture to geometry and use it as a real 3D environment and build your 3D scene around that.
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Nice tutorial.