Following up on 'Modeling a Low Poly T-Rex', you'll now learn how to texturemap your model.
Karan Shah writes:
In the second part you’ll learn how to Unwrap your model using Blender’s built-in UV Mapping tools, bake an Ambient Occlusion map and finally how to create textures for your T-Rex using Gimp (or your image editing software of choice.) Click through to get started!
Links
5 Comments
Very nice :)
We need more text/image based tutorials like this. Like it was 4+ years ago. I find these easier to follow.
Edit: I can't post as a guest and use a custom name anymore? it forces me to use the first part of my email as my name?
I agree on that one.
I agree too, i have more difficulty to follow those video tutorials that are the norm nowadays, text+images were much easier for me to learn from.
Really great tutorial as a follow up on the modelling one.
I don't agree to these opinions, but I like written tutorials like this one, too.
Theyre both good i think, but i find it a lot more usefull when you just can look up what you need to know.