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UVmapping And Texturing T-Rex

5

Following up on 'Modeling a Low Poly T-Rex', you'll now learn how to texturemap your model.

Karan Shah writes:

In the second part you’ll learn how to Unwrap your model using Blender’s built-in UV Mapping tools, bake an Ambient Occlusion map and finally how to create textures for your T-Rex using Gimp (or your image editing software of choice.) Click through to get started!

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

5 Comments

  1. Joey Fleischman on

    Very nice :)
    We need more text/image based tutorials like this. Like it was 4+ years ago. I find these easier to follow.

    Edit: I can't post as a guest and use a custom name anymore? it forces me to use the first part of my email as my name?

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