The Blender game Boro-Toro, winner of the Dare to be Digital contest, now also won the BAFTA (British Academy of Film and Television Arts)Â 'Ones to Watch' award. Congratulations to the entire team! You'll find more information, trailer, screenshots and downloads on their website.
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About the Author
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
16 Comments
wow! gratz! :)
They say on their website that it runs on the "PC", does that include Linux?
congrats to all :D
No, it does not.
Apparently, nowadays, PC means a Windows computer, Macintosh is not a personal computer brand and GNU/Linux runs only on super computers and web servers.
sweet
@Bane & gundampilot
I have updated the site to specify Windows. I would love for it to run on other OS's but we simply did not have enough time or need for the competition.
@Everyone else
Thanks for the congrats :-)
Well done, it's a good game, well deserved. I'm sure the Blender community would love to know about how you got Wiimotes working in your game. Congratz!
Congratulations!
It looks amazing, absolutely amazing. Thanks for the hard work, those who made this game!
I like your Promotional Trailer in youtube.
Congratulations !
Congrats on the award! I'd love to pay for a Mac version.
I see a Wii controller...this may be a dumb question, but can you use Blender to program for the Wii?!
Neat game!
@ grady
possibly related just saw it the other day at planetblender.org
http://www.bchynds.com/?p=198
@ Tom and grady1017
What I mentioned in the article isn't related to Boro-Toro. From what I read, it looks like Boro-Toro uses a much more direct method for getting the Wii controller input.
@ Tom and grady1017
BrianH is right, our method for the Wii Remote is a lot more hacky than that :-) Basically we wrote have a separate application that uses WiiUseC to connect to the Wii Remote then simply just fire off windows keyboard and mouse events when various buttons on the remote are pressed. Then in the game in our Python scripts we just listen for those events and proceed accordingly.