Tutorial: Using Indigo with Blender

From the intoduction:

Due to the large amount of blenderheads posting ‘how do i get started’ posts on the Indigo forums, and the lack of documentation for Indigo (which is being worked on), I thought i’d write this tutorial to get people started with Indigo. I basically rammed this whole tutorial into my keyboard in 4 hours ;-) so don’t complain about typo’s etc ;-) i’ll fix them soon ;-) This tutorial assumes the reader to have a basic understanding of Blender, basic modeling, basic material assignment and UV mapping.

From the index, here is what it covers:

1. Introduction
A. What is Indigo ?
B. What are the differences between Indigo and the Blender Internal render engine and Yafray ?

2. A basic overview of Indigo
A. System Requirements
B. Indigo Directory Structure Overview

2. Installing indigo and the Blender export script
A. Downloading and installing indigo
B. Downloading and installing the Blender / Indigo export script.

3. Indigo Materials overview
A. The Material
B. The Material
C. The Material (dielectric)
D. A practical example (optional)

4. Getting started: A basic scene and render
A. Creating a basic scene
B. Assigning materials
C. Export and render
D. Help and Support

5. Advanced: Lightning in Indigo
A. / Physical Sky
B. / Uniform background environment light
C. / HDRI environment map.
D. / A light emitting mesh object

6. Advanced: Texture / Bump mapping
7. Advanced: Complex IOR / nkdata phong materials
8. Advanced: The export script in detail (contains DOF options)
9. Network rendering / dual core CPU’s and SMP

If you are looking at Indigo as a rendering option, then this tutorial is for you. To contact Radiance directly about his tutorial, you can use the BA thread.

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