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Tutorial: Unlocking the true power of Linked Files in Blender

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Genode writes:

I love Blender...

But I have been wondering for a while now how I can use a linked file in a scene.

you see in a production, linked files don't just need to be something that can be updated. they also need to be, in many cases, animatable. And I don't just mean in location, rotation and scale. no, I mean if you have a rigged character with joints and controllers, you will need to be able to get to use these. But you can't do that with a linked Asset...or so you think.

I finally discovered how to do this and it has completely opened my workflow with Blender in a way that I did not think possible.

It's a short tutorial, so please watch and see for yourself!

Please click subscribe for more tutorials or one-by-one learning and tooltips from GENVFX

About the Author

Gary Noden

I am a Senior Creative over at Space Digital in the North West of England. I've been creating CG stuff for the TV and Corporate World for (mumble-mumble) years now and have been lucky to work on some amazing projects. I discovered Blender about 9 years ago, opened it and, like so many other, immediately shut it down, but several years ago I needed to so something simple and cost effective (ie. free) and Blender was the only way. I have never looked back and use it now all the time alongside Maya every working day. I also have a YouTube channel called GENVFX where I teach people how to use every modifier one by one and as deeply as I can as well as the occasional tutorial.

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