The Firefox Flicks competition is over and two entries have been made (partially) using Blender. Both of them have posted detailed descriptions of their work and made the .blend files available.
Charles C. Wardlaw spent three months producing his entry 'Foxfire' entirely in Blender. Reading his production blog, you'll see that his project involved discovering how many of Blender's features worked, such as the sequence editor, character animation, video compositing, curve deformation and more. He writes:
Firstly, I'm happy to announce that my flick received three out of a five possible stars from the limited number of people who watched it. I was a little scared to check out my rating, but the three stars makes me feel good that I spent three months on this thing. ^_^
Next up is the promised package of files used to make the animation. Please note that this is not everything -- I've left out image sequences, the mixdown of the audio, the .fla files for the 2D sequences, and the sequencer composite files (that's about 500 meg of data, with all the separate png images). There's nearly no way you could remake the animation only with what's provided, but the point is simply to give interested parties a better behind-the-scenes look at what I did.
Charles offers the project files for download. Very nice work.
Some Things Just Make Sense
We reported earlier about the Tag-on of the entry by Hand Turkey Studios "Some Things Just Make Sense" (which is very funny, by the way) that was made in Blender. Now that the contest is over, they have also released the .blend file for their project under a Creative Commons License:
Here's the blend file for the tag on that spot. From it you can see the goofy rig I set up to control the fox's movement as well as the vertex-painted textures and a couple alternate lighting setups that were ultimately rejected by my fellow Turkeys. Also, you see how I had to use a camera with a maxed-out lens size to approximate the look of the orthographic camera.
We're releasing this file under the Creative Commons Attribution 2.5 License. All that means is that we would like you to indicate that we created the models and animation in that file. Using our studio name (Hand Turkey Studios) and main web address (www.handturkeystudios.com) would cover that just fine. We'd love to see what you do with this file, so drop us a line via email or posting here if you do.
Please note that you'll need a CVS build fully use this file as it need features such as vector blurring. You may be able to grab a testbuild from GraphicAll.org.