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Free Rigged Model: Ludwig


Afbeelding 1.jpgLudwig is a fully rigged and animation ready character for Blender. His features include IK/FK arms, stretch and squash head and spine, and a lip sync ready face controlled by a custom UI. Ludwig was created to provide the Blender community with a high-quality humanoid rig and to promote Blender as a character animation tool.

The Ludwig rig and model were created by Jason Pierce. Extensive testing and feedback was done by Nathan Dunlap.

Ludwig was not designed with the beginner animator in mind. While every attempt was made to keep the controls as user-friendly as possible, functionality was put ahead of ease of use (personal preference played a role as well). That being said, someone new to animation shouldn't have much trouble getting this rig to do what they want it to do. Most of Ludwig's functions are accessible and intuitive.

Ludwig's rig may be used royalty-free for both commercial and noncommercial applications. The Ludwig character may only be used for noncommercial purposes.

Download Ludwig at

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Hi all! Glad you like the rig. FYI: Nathan Dunlap, Ludwig's tester, has written a fantastic tutorial on making a walk cycle. You can view it here:

    Also, feel free to discuss Ludwig on elYsiun in this thread:

    Also, a bit offtopic, but while you're over at elysiun, check out Nathan's latest animation, "Private Bob, Space Marine". It is very much worth your time:

  2. wow, this rig is really awesome, truly.

    but I do really prefer the tutorial about how this excellent rig was done, with the bones weight would be nice.

    thanks for reading.

    Signs Salvador

  3. I'm into my fourth hour of using Blender and Ludwig :) What is the correct method for pivoting his knees?

    I use Maya and the equivalent method would be to have the pole vector on the IK handle constrained to a remote piece of geometry etc.


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