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Torque Engine exporter from GarageGames

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Torque Engine export scriptGarageGames, producers of the Torque Engine, opened recently a project page on projects.blender.org for the Python exporter targeting their product.

For those of you that don't know it the Torque Engine is what was used to build such great commercial games as Dungeon Siege I, Dungeon Siege II, Tribes II, Auto Assault, Starsiege and many many more for both PC and Xbox.

The new stable version of the script (dated January 26, 2006) currently supports the export of:

  • Detail Levels, including Collision, LOS(Line of Sight), and Billboard details
  • Sequences (via Action's in blender); Including cyclic and "blend" anims, triggers, aswell as the ability to save individual sequences to .dsq's
  • Ground Frames for sequences (Moving "Bounds" object)
  • Bones (via Armature's in blender)
  • Materials (most properties are read from Blender Materials)
  • A customized bounding box (via "Bounds" object)

There's also a development version for you to test dated March 14, 2006.

More infos are available on GarageGames.com.

4 Comments

  1. Hey, the DungeonSiege games were not done using Torque. They were done using the Siege Engine, an in-house development by GasPowered Games.

  2. The Torque engine is however widely used for indy games. Marble Madness for instance.

    That's a pretty complete exporter. I wish some of the other export scripts did as much.

  3. Sorry, I made a little confusion when I googled for games built upon the Torque Engine, GarageGames and GasPoweredGames are so similar that I didn't noticed the spelling difference in the google results page.

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