After years of development, the MakeHuman team has released the first official 1.0.0 release. MakeHuman is an open source tool for creating realistic (and not so realistic) characters.
The Krita team has just released version 2.8.0, a release that’s packed with new features and improvements. Most notably, Krita is now stable on Windows, it has a completely rewritten UI layer to improve the performance for tablets and the OpenGL rendering quality has been dramatically improved.
David Revoy provides an in-depth overview of the changes.
The POV-Ray renderer team has released version 3.7. It features an insanely long list of changes, but the biggest change is the new license: POV-Ray is now AGPL and finally officially Free software.
POV-Ray was the first renderer I ever used and I love to see how well it works together with Blender these days – check out their integration add-on.
Sebastian “bashi” Röthlisberger has released his personal library of Cycles and Compositor NodeGroups – you’ll find 70 useful nodes here! The nodes have been released into the Public Domain, so you can use them in any way you see fit.
Several people reported this story: OctaneRender, a commercial renderer, has released a plugin for Blender that provides a tight integration into the Blender interface. The plugin is also a commercial product that sells for €99. It is currently only available for Windows x64, and a Mac version is in the works. No word of Linux support yet.
Krita, the open source sketching and painting program, has released an update.
LuxRender 1.2 has an impressive list of fixes and improvements.
The Krita team has released version 2.6, now with OpenColorIO integration.
Illustration 1: OpenColorIO Lut docker in action on a still from Tears of Steel.
bBatch is batch manager for OS X.