The Chinese Blender community has taken it upon itself to coordinate (part of) the Blender translation in the so-called ‘Garlic branch’. They could use YOUR help as well!
Category Archives: Google Summer of Code
3D Camera Tracking of Danbo with Experimental Blender Tomato Branch
Alex Aylesbury animated a cardboard robot named Danbo for his 5-year old daughter and describes the entire process in detail.
Google Summer of Code round-up
Pepper Branch Merged to Trunk
As of rev 39791, the GSoC pepper branch, including 3D Audio, Animation system polish, motion capture, BGE Animation an Collada improvements have been merged into trunk. Congrats and thanks to Joshua Lueng, Jörg Müller, Benjamin Cook, Mitchel Stokes, Prabhath Jayathilake and their mentors for their contributiuons!
@Graphicall writes:
Since r39791 Pepper branch has been merged to trunk!! Congrats to 3D Audio, Animation System, Motion Capture, BGE Anim and Collada projects!
Builds can already be found on Graphicall with the new additions.
SoC – New Blender UV tools
UV mapping can at the best of times be a daunting experience, and as such is one of the areas in Blender that is being developed as part of the GSoC. Some very handy and convenient improvements are being made to the current UV tool-set and there are many more to come. Here are two preview videos from separate blender branches on the UV tool-set and its development.
Timelapse : 3D Tracking / Keying / Compositing using Blender (Tomato Branch)
We already featured the results of this video, but Francois “CoyHot” Grassard also recoded the process of doing the tracking and compositing with tomato branch and produced a timelapse of it.
Francis writes:
Two weeks ago, I made some tests about integrating a real character into a virtual world. Many peoples ask me how this effect was done. Last night, I took some hours to create a Timelapse of the process.
GSOC 2011 – RNA Property Updates
Joshua Lueng (Aligorith) has been working on fixing blenders RNA property updates, so that properties like subdivsion levels and array modifier epetitions update correctly when driven by other properties using their RNA strings. This was done by introducing a cache for these dependencies to keep the updates snappy and stop viewport peformance from lagging.
Roberto Roch – Blender and sculpting
Roberto Roch, a brilliant blender artist and sculptor shares with us his story in blender and sculpting.
GSoC 2011 – 3D Audio tools
Once again there is a new and exciting tool entering Blender as a result of the GSoC 2011: Tis the season to be jolly!
Blender user NeXyon has begun work on the 3D audio tool-set which aims to allow users to add 3D audio into a dynamic environment. These tools would be very convenient when creating any animation, as users could create static and moving audio sources within a scene with their position and velocity affecting the overall sound. On top of all this audio-goodness NeXyon will also be making improvements to the general audio and animation tools in blender (memory usage, audio sample-rates etc).
To find out more information on this awesome project head on over to the 3D audio proposal, and for those who want to be kept up to date head over to the 3D audio blog.
Camera tracking integration – 2D stabilization
Do you need your footage stabilized? Sure, Blender will be able to take care of that in a near future! Sergey demonstrates an upcoming feature to the camera tracker – please note that this is not available in SVN yet, and therefore you won’t find a build with this feature on GraphicAll yet. Patience, young grasshopper!
