Sergej Reich is working on the Bullet integration project for the Google Summer of code. In this progress video he demonstrates the new workflow that this will enable. And boy, you’re gonna love it!
Category Archives: Google Summer of Code
BlenderPlayer for Android
The BlenderPlayer for the Android platform is really starting to work now! A first downloadable package is now available and people are already building demos on it.
Blender Smoke – Adaptive Domain
Blender’s smoke simulator currently uses a fixed ‘domain’ – the volume in which all smoke simulation takes place. You can often spot this when smoke seems to hit an invisible boundary. Miikah is currently working on replacing the fixed volume with an adaptive one.
Reminder: Google Summer of Code 2012
Ton Roosendaal sent in the following reminder:
If you like to have a cool and well paid summer coding job on VFX, simulation, games, animation or 3D rendering, apply now!
Only two days left to submit! Friday at 1900 UTC (= London time) the submissions from students have to be completed.
Google Summer of Code Wishlist
Preparations for this year’s Google Summer of Code have begun and the organisation is asking for your input!
Blender Translation: you can help
3D Camera Tracking of Danbo with Experimental Blender Tomato Branch
Alex Aylesbury animated a cardboard robot named Danbo for his 5-year old daughter and describes the entire process in detail.
Google Summer of Code round-up
Pepper Branch Merged to Trunk
As of rev 39791, the GSoC pepper branch, including 3D Audio, Animation system polish, motion capture, BGE Animation an Collada improvements have been merged into trunk. Congrats and thanks to Joshua Lueng, Jörg Müller, Benjamin Cook, Mitchel Stokes, Prabhath Jayathilake and their mentors for their contributiuons!
@Graphicall writes:
Since r39791 Pepper branch has been merged to trunk!! Congrats to 3D Audio, Animation System, Motion Capture, BGE Anim and Collada projects!
Builds can already be found on Graphicall with the new additions.
SoC – New Blender UV tools
UV mapping can at the best of times be a daunting experience, and as such is one of the areas in Blender that is being developed as part of the GSoC. Some very handy and convenient improvements are being made to the current UV tool-set and there are many more to come. Here are two preview videos from separate blender branches on the UV tool-set and its development.
