Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for all major operating systems under the GNU Public License.
I started using Blender around 1998 (version 1.37 if I remember correctly). There was hardly any documentation available and I wrote some of the first Blender tutorials on the web. After that, I got in contact with Ton Roosendaal (Blender’s creator) and produced two Tutorial Guides for him.
When Ton found investors he invited me to work for his new company, Not a Number, as community manager. During my time at Not a Number we did many great things such as organising the first Blender User Conference (everyone was flown in at our expense), visiting exhibitions such as Siggraph, ECTS, and Milia and meeting Blender users there.
After NaN’s second bankruptcy I helped Ton to gather the €100,000 to buy back the Blender sourcecode from the investors.
I’m now not so much a Blender user anymore, but rather a Blender groupie and enthusiast. I keep a close eye on the developments and am not so much interested in the new buttons and functions that keep getting added but more in the ‘big picture’: where is Blender going and what ripples does it cause around it?
If you want to get in touch with me, please use the contact form.