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Simplified landscapes with Blender by Pierre-Abraham Rochat

Libre Graphics World writes about the outstanding Blender work of Pierre-Abraham Rochat.

Alexandre Prokoudine writes:

While going through portfolios on Behance Network, I stumbled upon a quite interesting take at 3D landscapes by Pierre-Abraham Rochat, a Lausanne (Switzerland) based artist.

Many Blender artists do their best to squeeze the air out of LuxRender's lungs to make the most photorealistic render ever (and rightfully so). But Pierre-Abraham takes a completely different approach. He makes beautiful simplified landscapes.

I'd even venture to say that it's low-poly at its finest.



    • I see our favorite troll is still downvoting sensible comments. What part of "simplicity can be effective" could any serious artist possibly disagree with.

        • Don't be such a Nazi, people are free to disagree or downvote a comment if they want to.

          It is too broad a statement for me to agree or disagree with. Just as "effective" with what?

          I do however disagree with your reverse trolling. Somebody disagrees and you shit on them.

          I do completely love Pierre-Abraham Rochat's style though.

          • If it's too broad a statement to agree /or/ to disagree with, why downvote it? That's my largest gripe. I am also very selective about which downvotes I take issue with. Some downvotes are well deserved, some are a matter of opinion, and a select few are ridiculous. For instance, I'm not going to downvote this comment of yours which I am responding to, even if I question parts of it. If I do downvote a comment I don't do it lightly or for trivial reasons.

  1. at first glance I was thinking "ah this is ok" then I went and looked at the rest of his work... oh there is some beautiful stuff he has put together :-) I think the picture here is the most boring of the lot

  2. Brilliant work. I saw it a way back before, but it' still a pleasure to watch his work.
    How do you think how did he achieve this toon like shading? I think it's blender internal because in my opinion it was made in "pre cycles era" :)
    The great thing is that it doesn't have those ugly black edges like in oder toon shading renders..

  3. This guy is one of maybe 5-10 Blender users who have demonstrated a capability with, and understanding of the difference between art, design, illustration and decoration. Great stuff.

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