Libre Graphics World writes about the outstanding Blender work of Pierre-Abraham Rochat.
Alexandre Prokoudine writes:
While going through portfolios on Behance Network, I stumbled upon a quite interesting take at 3D landscapes by Pierre-Abraham Rochat, a Lausanne (Switzerland) based artist.
Many Blender artists do their best to squeeze the air out of LuxRender’s lungs to make the most photorealistic render ever (and rightfully so). But Pierre-Abraham takes a completely different approach. He makes beautiful simplified landscapes.
I’d even venture to say that it’s low-poly at its finest.