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Drip 2 - Way of the Wa



Art Skiles is recreating his original Commodore Amiga game in the Blender Game Engine.

Art writes:

I wrote the original game "Drip" for the Commodore Amiga back in the mid 80's and wondered if the BGE would allow me to "easily" do a cross-platform sequel. After fiddling with the 2.49b game engine and python in my spare time for the last few years I'm getting dangerously close. You can check out video updates at Youtube on the MrDrip2 channel.

My current plans are to release commercially. I released the original amiga game as charityware, asking that if you liked the game to please donate $5 to your favorite charity. I've also considered Kickstarter. It would be interesting to see if fellow blenderheads think it's Kickstarter worthy and at what goal amount.

The game is built entirely in Blender using 3D scenes. Using Gimp, Inkscape for 2D artwork and Audacity for sound effects/editing under Debian Linux.

No current plans to port to 2.63 but wouldn't be against it if it's not too much of a pain on the python side of things. As always, I'm open to suggestions.


    • It's all Blender. Everything redesigned using 3D models. The only thing I reused were some of the sound effects. The level background music are amiga mods converted to wav files.

  1. Kirill Poltavets on

    Wooooow! :) I love it! Just need to add a scanline effect for a full feeling of those games!
    Music is really cool! It's so... Amiga-ish :D

  2. Wow, that´s seriously cool.
    A really cool game, plus it demos that you really can make a commercial grade platform game with Python and Blenders game engine.

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