The Process Diary – Poly-Modeling a Human Figure (Part 4)

Paul Caggegi (creator of the Process Diary,) has been working on a series of video tutorials on poly-modeling a human figure.  This month’s episode is the fourth video in the series, covering the boots and hands.

http://vimeo.com/9719919

Caggegi writes:

Hi Blender Nation! It’s Paul Caggegi, back with another tutorial on poly-modeling a human figure. This immediately follows on from my last post.

This is the 4th in the current series, taking a character from initial concept to completed render. This video focuses on modeling the foot and hand. I’ve also made this available via a link on the blog in various sizes, one of which is HD, for better quality viewing.

Cheers, folks!

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  • Orchard of One

    I woke up this morning wondering when you were going to post part 4 of the series (crazy:P) Great video man.

  • Sago

    Paul is not only a strong and practical Blender user, he’s also an extremely good speaker & teacher. Hope to see more from him

  • Snippy

    Yeah, hope to see it in 2.5!
    Who cares about 2.49???

  • pixnolve

    I do!!! since 2.5 is only it’s Alpha version.
    The video is cool… it is true.
    But I hate Poly by poly modelling it is Boring to Watch
    and it is so slow and time consuming.
    But I have to admit I am very impatient like most of the genuis…
    We do need a method simirlar to Z brush…
    Somebody do something pllllleassee!!!

  • http://www.byronsdesigns.com ByronK

    Thanks again Paul. Your video tutorials are always fun to watch. I especially like what you said about there not being only one way to model things. I think for me the process is always evolving and I love it when I learn something that I can use that is more efficient to replace something I do that is not so efficient. I always learn something from you.

  • http://www.theprocessdiary.blogspot.com flawedprefect

    Cheers guys. I am using 2.49 because Alpha 0 (and subsequently 1) isn’t that stable. Crashing would make recording a bit more difficult. Suffice to say – most of the methodology transfers across. When a stable release of 2.5 comes out, you bet I’ll be using it. It’s always great to be relevant, I agree.

    Next two videos will focus on Head, and then (my favorite part) detailing.

    Any thoughts on music/no music?