GarageGames, producers of the Torque Engine, opened recently a project page on projects.blender.org for the Python exporter targeting their product.
For those of you that don’t know it the Torque Engine is what was used to build such great commercial games as Dungeon Siege I, Dungeon Siege II, Tribes II, Auto Assault, Starsiege and many many more for both PC and Xbox.
The new stable version of the script (dated January 26, 2006) currently supports the export of:
- Detail Levels, including Collision, LOS(Line of Sight), and Billboard details
- Sequences (via Action’s in blender); Including cyclic and “blend” anims, triggers, aswell as the ability to save individual sequences to .dsq’s
- Ground Frames for sequences (Moving “Bounds” object)
- Bones (via Armature’s in blender)
- Materials (most properties are read from Blender Materials)
- A customized bounding box (via “Bounds” object)
There’s also a development version for you to test dated March 14, 2006.
More infos are available on GarageGames.com.
