
The Key to Realistic Fur & Hair in Blender 3.6
mv.artz writes: With the new hair assets in Blender 3.6, it almost becomes plug-and-play. Still,…
mv.artz writes: With the new hair assets in Blender 3.6, it almost becomes plug-and-play. Still,…
Jennifer Abbott writes: Do you need a prop for your game project? In part one…
Simon 3D uses geometry and shader nodes to achieve this Anime look.
Derek Elliott covers the entire creation process of this cute animation.
SouthernShotty gives a great commentary on his professional development. It's a great watch!
p2design writes: Creating custom bone shapes to improve your rig’s look and make them easier…
Ryan King Art writes: In this 2 part Blender tutorial series we will create these…
Ducky 3D uses Dynamic Paint to achieve a quick liquid-like fluid effect.
Here's a good tutorial by IX Productions on creating a sketching effect in 3D with…
polygonrunway writes: Rokoko sent me their full motion capture gear including the suit, gloves and…