Making Fully Procedural Edge Bias Binding for Animated Garments in Blender

In this video, Alexandre Albisser is going to make a complete geometry nodes setup to make fully modeled and detailed edge bias binding, which you can find along backpack straps for example,. You will be able to create this intricate and hard to simulate geometry in one click from just a vertex group selection. We will also create some custom shader attributes to shade this really nicely without needing a too high poly version.
This is not a beginner friendly tutorial, it is more a very in depth view on a complicated subject.
The only prerequisites are that your object needs to have a properly setup UV Map and uniform scale.
This is the third tool in a bigger toolbox to assist with cloth animations, including one click procedural hems, all kind of stitches, embroidery details and more, all being entirely stable whithin any animation pipeline, from shapekeys, modifiers and simulations to alembic caches.
