Making Fully Procedural Edge Bias Binding for Animated Garments in Blender

This is not a beginner friendly tutorial, it is more a very in depth view on a complicated subject.

The only prerequisites are that your object needs to have a properly setup UV Map and uniform scale.
This is the third tool in a bigger toolbox to assist with cloth animations, including one click procedural hems, all kind of stitches, embroidery details and more, all being entirely stable whithin any animation pipeline, from shapekeys, modifiers and simulations to alembic caches.

You can purchase the project files from Gumroad.

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