In this video, Michael Bridges explore the fascinating world of texturing curved objects, a technique that brings a lot of flexibility and creativity to your 3D projects.
I start by sourcing textures from ambientCG.com, specifically selecting ones that best illustrate our tasks, such as road and pipe textures. After importing these textures into Blender, we dive into the process of applying them to curve objects, like a circular road and a pipe.
We look into adjusting various properties, including extrude and depth, to achieve the desired shapes. The importance of correctly mapping the textures using nodes and coordinates is highlighted, ensuring they align perfectly with the curves. I also demonstrate how to manipulate the texture settings to avoid distortion and maintain the correct aspect ratio.
Moreover, I share some advanced tips, such as resampling curves in Geometry Nodes to normalize segment lengths, which ensures even texture distribution. Lastly, we convert our curves to meshes and back again to refine our models, making them look smooth and natural.
Do you want to learn how to make your 3D models more realistic with perfectly mapped textures on curves? Watch the video to discover all the techniques and tricks!