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How I Made Battles in Blender

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MartinKlekner writes:

In this breakdown video, I go over the techniques and workflows of building one of the biggest battle shots for my Heroes of Bronze shortfilm.

From deconstructing the environment, to showing my character assets, Rokoko mocap recording, compositing, and more - I go over every single element that it consisted of.
This is not a step-by-step tutorial, rather a breakdown - but if you have any questions, or if you want me to break down a specific shot or technique in the future, definitely let me know in the comments! :-)

The shortfilm: https://youtu.be/75R4g08ImzY

About the Author

Martin Klekner

My name is Martin Klekner and I am a director and CG artist based in Prague, Czech Republic. I formerly worked as a Cinematic Director for Kingdom Come Deliverance, now making my personal shortfilm project Heroes of Bronze.

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