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Blender Developers Meeting Notes: 17 October 2022


Modules & Projects

New Features and Changes

User Interface

  • Node editor
    • Change Mix node link drag weighting (commit) (Charlie Jolly)
    • Add blend modes to Mix node link drag search (commit) (Charlie Jolly)
    • Duplicate Linked operator & User Preference option for Node Tree (commit) (Dalai Felinto)
  • UV Editor
    • New UV packing option to specify exact margin (commit) (Chris Blackbourn)
    • Add grid shape source to the uv editor, and add new “pixel” option (commit) (Chris Blackbourn)
  • Outliner
    • Use row background color for elements count indicator (commit) (Dalai Felinto)

Realtime Compositor

  • Implement variable size bokeh blur (commit, commit) (Omar Emara)
  • Keep interpolation in Scale node (commit) (Omar Emara)


  • Use 0.01m as default point cloud radius (commit) (Hans Goudey)
  • Upgrading OpenPGL version to 0.4.0 (commit) (Sebastian Herholz)
  • oneAPI
    • Only trigger compilation of used kernels (commit) (Nikita Sirgienko)


  • Support applying modifiers on point cloud objects (commit) (Hans Goudey)
  • Performance
    • Multithread position vertex buffer extraction (commit) (Hans Goudey)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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