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Blender 3.3 LTS Brings Intel Arc GPU Support using oneAPI

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Blender 3.3 LTS was released just over a week ago, and among the dozens of new features, Cycles now boasts Intel Arc GPU support via Intel's OneAPI.

An article just posted on the Blender Developers' blog goes into more details: Blender 3.3 now supports Intel's new Arc GPU using their oneAPI rendering device, a CPU-GPU hardware-agnostic framework that could later be extended to support more hardware vendors. This implementation has been demoed at this year's SIGGRAPH booth, see it in action in the video below:

Intel is no stranger to collaborating with Blender's development, with elements such as Intel's Embree and Open Image Denoiser being implemented into Blender and maintained as part of the flagship tool offering for a while now.

Learn more about it on the links below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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