Mark Arrebola shares a quick demo of a procedural bridge he created.
A procedural rope bridge for my upcoming game. I started exploring Geometry Nodes recently as a way to efficiently create my level art. This bridge represents one asset in a kit of level design tools to procedurally add seemingly organic detail to the game world. Made with Geometry Nodes in Blender 3.0.1. It has a bunch of options and even generates a collision mesh to save me more time.
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