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Blender Hardsurface Modeling & Sculpting with Quad Remesher


jayanam writes:

In this short tutorial I use the Quad Remesher addon to turn a hardsurface mesh with NGons into a Quad Mesh to be able to use modifiers like the Simple Deform to deform the mesh. In Sculpt mode I use the Pose or Elastic Deform for this purpose.


About the Author

My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.


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