jayanam writes:
In this short tutorial I use the Quad Remesher addon to turn a hardsurface mesh with NGons into a Quad Mesh to be able to use modifiers like the Simple Deform to deform the mesh. In Sculpt mode I use the Pose or Elastic Deform for this purpose.
2 Comments
would be good to from the start mention that this add-on is not free
I'll add $ to the title.