Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Hardsurface Modeling & Sculpting with Quad Remesher

2

jayanam writes:

In this short tutorial I use the Quad Remesher addon to turn a hardsurface mesh with NGons into a Quad Mesh to be able to use modifiers like the Simple Deform to deform the mesh. In Sculpt mode I use the Pose or Elastic Deform for this purpose.

 

About the Author

Avatar image for

My name is Matthias from jayanam and we are recording gamedev tutorials for our youtube channel. We are also creating models and games using Blender, Unity, Krita and other applications.

2 Comments

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×