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Blender Baking Textures in less that 1 Minute using Omniverse

2

Markom3D writes:

I found a awesome hack to baking textures in Blender using Nvidia's Omniverse Blender client. This is a very simple way of baking textures and a great way for preparing your models as game ready assets or getting your models in the Omniverse world

I do highly suggest that you properly UV unwrap your mesh to get the best result.

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