Markom3D writes:
I found a awesome hack to baking textures in Blender using Nvidia's Omniverse Blender client. This is a very simple way of baking textures and a great way for preparing your models as game ready assets or getting your models in the Omniverse world
I do highly suggest that you properly UV unwrap your mesh to get the best result.
2 Comments
Link doen't work...
Fixed, thanks!