Arthur Shapiro writes:
Hi, my name is Arthur Shapiro and during last 3 years I have been working as Blender 3D Rigger / Character TD and also I develop some rigging and animation scripted tools.
Today I would like to introduce you my new add-on Animation Space Switcher. It gives you the control on Armature Pose Bones animation no matter what hierarchy they have. It might be useful for polishing bones animation in a separate and isolated way (especially actual for classic FK rigging chains where you cannot transform parent without transforming the child).
Add-ons main functions:
- picking certain channels to work with
- working with any Pose Bone separately from parents and/or constraints
- adjustable connection to Empties
- baking empties tweaked animation back to Pose Bones
Quick demo of add-on working: