Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender 3.0 Motion Graphics: Source Files Available

4

Blender's milestone 3.0 version was released a short week ago, and was accompanied by a bombastic showreel video and the heartwarming "Blender is..." community compilation. Both these videos featured some high-quality motion graphics, which surprise surprise, were made with Blender! Even better yet, the Blender Studio has just released their source files for free!

In a post on the Blender Studio Blog, Art Director and Motion Graphics afficionado Andy Goralczyk outlines the work he did for the Blender 3.0 showreel motion graphics, explaining the thought process behind illustrating the new features of Blender in the titles and transitions themselves.

Andy collaborated with Blender Studio's resident node wizard Simon Thommes on the "Blender is..." intro, which featured mesmerising spiral patterns born out of a geometry nodes system.

Check out the link below to read all of Andy's insights and download the source files:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

4 Comments

  1. Great stuff ! Can't wait to see more Blender-MoGraph exemples and tutorials ! Geometry nodes seams perfect to bring Blender up to what we see in Cinema 4D... but motion graphic artists need more presets and tutorials to explore what's possible !

  2. Thanks for your articles. I just wanted to kindly ask you to calm down your elevated writing style a little bit. All those "bombastic", "heartwarming", "mesmerising" and other sugary adjectives don't add any value to the subject especially when it deals with transitory features and smaller so-called "quality of life" improvements and other no-biggies.

    • Hey Ilya, thanks for your comment! I do tend to err on the enthusiastic side in my writing about Blender, and I personally believe it's warranted as I am not covering a random software on a generic tech blog, but rather reporting on what I believe to be the exciting developments of an open-source project on a community website dedicated to it.

      I think the "Bombastic" is warranted here at least for Cycles X, and I found the community testimonials compilation to be heartwarming indeed.

      I know you are a regular around these parts, and see you commenting frequently on my posts and others, so thank you for reading the articles and your interest!

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×