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Sprite Fright's TD on Integrating Kitsu at the Blender Studio


A few weeks ago, we had covered how Sprite Fright's Technical Director Paul Golter had incorporated Kitsu into the Blender Animation Studio's pipeline, by integrating the open-source production manager/tracker directly into Blender via an add-on he developed. This week, Paul is back to tell us more about this add-on he developed and how it integrates with the work at the studio.

More specifically, talks about how animators and lookdev artists interact with and benefit from his addon. The add-on includes a small tool to quickly apply render settings to help the lookdev artists with consistency and ease of use, while it allows animators to automatically upload their playblast into the tracker and open up a browser to see it.

Check out the article for more details and video demonstrations of the features stated above or download the addon on the links below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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