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New Shading and Geometry Nodes Lessons by Simon Thommes


Node wizard Simon Thommes is hard at work on the Blender Studio's upcoming short film: Sprite Fright. In very Thommesian fashion, Simon is releasing golden nuggets of wisdom that have been mined during this process, most recently in the form of two new production lessons.

The two production lessons, earning two separate posts penned by Christian Bunyan on the Blender Cloud, pertain to Simon's Nodal area of expertise: The first one deals with the creation of distressed shading for characters, in which he uses painted masks and custom properties to control painted textures and their intensities.

The second one is a geometry nodes deep dive into his mesh-based hairspray effect, with the first part (accessible below) dissecting the node tree behind his effect. The full lesson and much more are available to Blender Cloud subscribers.

Check out the links below for more information on the two production lessons and more.

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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