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Hand-picked Blender Art #31

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Blender artists' talent is scattered all over the internet for everyone to behold, with one amazing artwork after the other being posted on all sorts of forums and mediums. In this series of posts, we attempt to collect and showcase pieces that wowed us with their artistry and production value.

 
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Vasyl Matsuk - Rubee & Dino

Heading up today's collection is Vasyl Matsuk's Rubee & Dino, a sweet short animation exploring the relationship between Rubee the Robot and his dog. This artwork is brimming with character over its short length. Checkout Vasyl's Artstation post for a behind-the-scenes look at the assets, rigs, and processes behind this render.

Michał Sypetkowski - 100% procedural Complex Environment Generator

Next up is Michał Sypetkowski's procedural wonderland, the impressive world builder he calls "The 100% procedural Complex Environment Generator". Michał is no stranger to incredibly complex procedural generators, and this latest one uses a combination of Python, Substance Designer nodes and Blender nodes. The resulting generator is completely algorithmic with no manual input or external data entry, with the generated scenes being rendered using Cycles. Check out the many environments it can generate on his Artstation post.

Tomasz Artur Bolek - Don't Go Towards the Light

Tomasz Artur Bolek's "Don't Go Towards the Light" is a brutalist masterpiece collecting four incredible artworks. These four artworks illustrate brutalist urban landscapes, with great use of contrast and monochromatic or duotonic color schemes. Check out his Instagram or Behance pages for more of his work.

Dale May - Bugatti Infinity Garage (CGI)

Next up is Dale May's "Bugatti Infinity Garage", a hyperreal concept and render. The render features perfectly reflective walls, the key behind the visually fascinating "infinity" concept. This render was created using Blender 2.91.2 and rendered in Cycles. Check out his Behance post for more renders of this scene.

Zach Hewett - Finding Shelter

Last but not least is Zach Hewett's "Finding Shelter". This artwork is a lighting study aiming to recreate the mood foud in the majority of concepts for The Last of Us 2 and Planet of the Apes, with the key elements being Blue tones and very soft lighting. The environment used is a photoscanned skate park found on Sketchfab by artfletch.

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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