Doing 3d for 25 years, owner of 3d-illusions.co.uk and 3d consultant.
6 Comments
Just2cents on
I don't want to be mean but there is nothing perfect on that image. The left edge and left part of the bottom edge are all jagged... It struck me immediately, so maybe to an untrained eye it will be perfect.
That's actually the lines on the HDRI in the reflection of the bevel. Watch the video and you'll see the normals are indeed perfect. I can understand why you thought that though.
Prefer working procedurally and using modifiers. Only touching vertices if necessary... you never know when the model will have to change and working like that it seems a potential waste of time.
Your method is limited by the topology. You can't bevel beyond the constraints of the surrounding topology.
With the method I show in the video, the bevel can be of any size, I do sometimes use your workflow if topology permits, but I would always still use the normals method shown in my video to ensure perfect shading and reflections.
Here's an example of a model I made with the techniques I show in the video:
6 Comments
I don't want to be mean but there is nothing perfect on that image. The left edge and left part of the bottom edge are all jagged... It struck me immediately, so maybe to an untrained eye it will be perfect.
That's actually the lines on the HDRI in the reflection of the bevel. Watch the video and you'll see the normals are indeed perfect. I can understand why you thought that though.
actually, no it's the 3d text reflecting in the bevel. It appears jagged because the bevel distorts them upwards because of the camera angle.
Well I stand corrected then :)
That was very slow and destructive, actually.
Prefer working procedurally and using modifiers. Only touching vertices if necessary... you never know when the model will have to change and working like that it seems a potential waste of time.
https://s6.gifyu.com/images/Peek-2021-07-09-11-41.gif
Your method is limited by the topology. You can't bevel beyond the constraints of the surrounding topology.
With the method I show in the video, the bevel can be of any size, I do sometimes use your workflow if topology permits, but I would always still use the normals method shown in my video to ensure perfect shading and reflections.
Here's an example of a model I made with the techniques I show in the video:
https://3dillusions.gumroad.com/l/3di-washing-machine
It's not completely destructive, it's pretty easy to remove bevels and change the shape of extrusions.