You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Sculpting Scarlet Witch in Blender


Sherymon writes:

Throughout the process, I focused on learning anatomy. It didn't turn out exactly as I'd hoped and I still have to learn a lot about anatomy and posing. Still, it was a good experience and I learned a lot through it. Sculpting, modeling. retopology, texturing was done in blender 3.0. Some of the texture maps were baked in Xnormal and the final render was composited in Gimp and Natron.

Artstation link

Leave A Reply

To add a profile picture to your message, register your email address with To protect your email address, create an account on BlenderNation and log in when posting a message.