Throughout the process, I focused on learning anatomy. It didn't turn out exactly as I'd hoped and I still have to learn a lot about anatomy and posing. Still, it was a good experience and I learned a lot through it. Sculpting, modeling. retopology, texturing was done in blender 3.0. Some of the texture maps were baked in Xnormal and the final render was composited in Gimp and Natron.