Here is a “follow along” tutorial focused on beginner scene building and layout for blender users. All the modular assets used in the video is an available for download to get the most out of the tutorial.
The topics covered are the core foundations:
Getting a camera into the scene as quickly as possible. This sets project limits and narrows the scope of work. In my 20 years of 3d experience this is one of the most important tips I came across. It just cuts out any work that would not have been in the camera view, in short, a HUGE time saver. It also covers activating the rule of thirds composition guidelines amongst others.
With regards to scene building, I share a few tips throughout the video, some of the biggest ones being around using modular assets as opposed to hand made “complete” or “single entity” models. Modular assets, by nature being smaller chunks of content” simplifies the UV process but also, and importantly, gives you more layout options as well as layout flexibility.
As on an entry level – the compositor can be somewhat overwhelming for a lot of new artist, I do show a couple of finishing methods in Photoshop. I will be doing a similar follow along intro level video as an introduction the Blender compositor.